Routledge

FURTHER READING

Links by Sections of Book

Part One

Aarseth, Espen chapter one of Cybertext: perspectives on ergodic literature, Johns Hopkins University Press, 1997
http://www.hf.uib.no/cybertext/Ergodic.html

Aarseth, Espen, Computer game studies, year one, Game Studies, 1(1), July 2001
http://www.gamestudies.org/0101/editorial.html

Bolter, Jay David & Grusin, Richard, chapters from Remediation: understanding new media, Cambridge: MIT Press 1999
http://mitpress.mit.edu/catalog/item/default.asp

Bush, Vannevar, As we may think, Atlantic Monthly, July 1945
http://www.theatlantic.com/doc/194507/bush

Debord, Guy, The Society of the Spectacle, Chicago: Black & Red 1977 [1967]
http://www.marxists.org/reference/archive/debord/society.htm

Eastgate (publishers of hypertext fiction)
http://www.eastgate.com

Engelbart, Doug
http://invisiblerevolution.net/

Frasca, Gonzalo, Simulation versus representation, 2001
http://www.ludology.org/articles/sim1/simulation101b.html

Gauntlett, David
http://www.theory.org.uk

Hayles, N. Katherine
Virtual bodies and flickering signifiers
http://www.english.ucla.edu/faculty/hayles/Flick.html
Narratives of artificial life
http://www.stanford.edu/class/history34q/readings/Hayles/ALife.html
The power of simulation
http://www.stanford.edu/class/history34q/readings/Hayles/Simulation.html

Heim, Michael, The erotic ontology of cyberspace, chapter 7 of The Metaphysics of Virtual Reality, Oxford University Press, 1993
http://www.northampton.edu/nr/rdonlyres/0830baaa-8361-472c-8586-
http://project.cyberpunk.ru/idb/erotic_ontology_of_cyberspace.html

Jenkins, Henry, Interactive audiences? The ‘collective intelligence’ of media fans
http://web.mit.edu/cms/People/henry3/collective%20intelligence.html

Klastrup, Lisbeth, Paradigms of interaction: conceptions and misconceptions of the field today, Dichtung Digital, 2003
http://www.dichtung-digital.org//2003/4-klastrup.htm

Landow, George and hypertext:
http://www.cyberartsweb.org/cpace/ht/jhup/contents.html

Latour, Bruno
http://www.bruno-latour.fr/

Manovich, Lev
http://www.manovich.net

McLuhan, Marshall
http://www.marshallmcluhan.com/
http://www.mcluhan.ca/
http://www.ubu.com/sound/mcluhan.html
http://archives.cbc.ca/arts_entertainment/media/topics/342/
http://www.wired.com/wired/archive/4.01/saint.marshal.html

Merrin, William, Media Studies 2.0
http://twopointzeroforum.blogspot.com/2007/03/22-november-2006-media-studies-2.html

Murray, Janet, Hamlet on the Holodeck: the future of narrative in cyberspace
http://www.lcc.gatech.edu/~murray/hoh/hoh.html>

Poster, Mark, Postmodern virtualities, chapter two of The Second Media Age, Blackwell 1995
http://www.hnet.uci.edu/mposter/writings/internet.html

Ryan, Marie-Laure, articles on cyberculture
http://users.frii.com/mlryan/cyber.htm

Stone, Sandy / Roseanne Allucquére
http://sandystone.com/

Wardrip-Fruin, Noah & Harrigan, Pat (eds) extensive website including debates in response to First Person: New Media as Story, Performance, and Game, Cambridge: MIT Press 2004
http://www.electronicbookreview.com/thread/firstperson

Williams, Raymond
http://www.litencyc.com/php/speople.php?rec=true
http://www.raymondwilliams.co.uk/publications.htm
http://newleftreview.org/?view=1568
http://pubpages.unh.edu/~dml3/880williams.htm

Part Two

Ascott, Roy
http://www.plymouth.ac.uk/pages/dynamic.asp?page=staffdetails

Baudrillard, Jean
http://www.egs.edu/faculty/baudrillard-articles.html
http://www.ubishops.ca/baudrillardstudies/index.html
http://www.stanford.edu/class/history34q/readings/Baudrillard/Baudrillard_Simulacra.html

Bazin, André
http://www.bfi.org.uk/sightandsound/feature/176

Benjamin, Walter, The work of art in the age of its mechanical reproducibility, 1936
http://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm

Berger, John, excerpt from Ways of Seeing, London: Penguin 1972
http://jan.ucc.nau.edu/~jsa3/hum355/readings/berger.htm

Besser, Howard, Information longevity
http://besser.tsoa.nyu.edu/howard/longevity/

Bolter, Jay David & Grusin, Richard, chapters from Remediation: understanding new media, Cambridge: MIT Press 1999
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2

Cameron, Andy, Dissimulations: the illusion of interactivity, c.1995
http://www.hrc.wmin.ac.uk/theory-dissimulations.html
http://mfj-online.org/journalPages/MFJ28/Dissimulations.html

Davies, Char, Osmose, 1995
http://www.immersence.com/osmose/index.php

Elsaesser, Thomas
http://home.hum.uva.nl/oz/elsaesser/

Engelbart, Doug
http://www.stanford.edu/class/history34q/readings/Engelbart/Engelbart_AugmentIntellect.html
http://www.stanford.edu/class/history34q/readings/Engelbart/Engelbart_Interview1994.html

Gibson, William
http://www.williamgibsonbooks.com/

Goodman, Nelson
http://plato.stanford.edu/entries/goodman-aesthetics/

Grau, Oliver
http://www.megalithic-visions.org/oliver/

Gunning, Tom
http://historymatters.gmu.edu/mse/film/

Hayles, N. Katherine, Virtual bodies and flickering signifiers
http://www.english.ucla.edu/faculty/hayles/Flick.html

Hayward, Philip, Situating cyberspace: the popularisation of virtual reality, 1993
http://www.stanford.edu/class/history34q/readings/Cyberspace/HaywardSituatingCyberspace.html

Heim, Michael, The erotic ontology of cyberspace, chapter 7 of The Metaphysics of Virtual Reality, Oxford University Press, 1993
http://www.northampton.edu/nr/rdonlyres/0830baaa-8361-472c-8586-9d45019febd1/0/heim7.pdf
http://project.cyberpunk.ru/idb/erotic_ontology_of_cyberspace.html

Huhtamo, Erkki, Media archaeology
http://www.stanford.edu/class/history34q/readings/MediaArchaeology/HuhtamoArchaeologyOfMedia.html

Laurel, Brenda, VR
http://www.stanford.edu/class/history34q/readings/Virtual_Worlds/BrendaLaurel.html

Manovich, Lev
http://www.manovich.net

Mitchell, W.J.T
http://humanities.uchicago.edu/faculty/mitchell/interviews.htm
Intention and artifice
http://www.stanford.edu/class/history34q/readings/Mitchell/Mitchell.html
How to do things with pictures
http://www.stanford.edu/class/history34q/readings/Mitchell/MitchellHow.html

Morse, Margaret, Virtualities: television, media art and cyberculture, Bloomington: Indiana University Press, 1998
http://www.immersence.com/publications/1998/1998-MMorse.html

Murray, Janet, Hamlet on the Holodeck: the future of narrative in cyberspace
http://www.lcc.gatech.edu/~murray/hoh/hoh.html

Ndalianis, Angela, Architectures of vision: neo-baroque optical regimes and contemporary entertainment media, 1999
http://web.mit.edu/m-i-t/articles/index_ndalianis.html

Panofsky, Alberti and perspective
http://csmt.uchicago.edu/glossary2004/perspective.htm

Rheingold, Howard
http://www.rheingold.com/

Part Three

Baker, Andrea ‘Cyberspace couples finding romance online then meeting for the first time in real life’, CMC Magazine 1998
http://www.december.com/cmc/mag/1998/jul/baker.html

Barbrook, Richard, The hi-tech gift economy, 1998
http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1517/0
http://www.imaginaryfutures.net/2007/04/19/the-hi-tech-gift-economy-by-richard-barbrook/

Barlow, John Perry, A declaration of the independence of cyberspace
http://homes.eff.org/~barlow/Declaration-Final.html

Bolter, Jay David & Grusin, Richard, chapters from Remediation: understanding new media, Cambridge: MIT Press 1999
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2

Boria, E., Breidenbach, P. and Wright, T. ‘Creative Player Actions in FPS Online Video Games — Playing Counter-Strike’, Game Studies, 2(2) 2002
http://www.gamestudies.org/0202/wright/

Boyd, Dana N. and Ellison, Nicole B, Social network sites: definition, history and scholarship, Journal of Computer-Mediated Communication, 13(1) 2007
http://jcmc.indiana.edu/vol13/issue1/boyd.ellison.html

Bowman, S and Willis, C. We Media; How Audiences are shaping the future of news and information, American Press Institute, 2003
http://www.hypergene.net/wemedia/download/we_media.pdf

Castells, Manuel
http://www.manuelcastells.info/en/
http://www.mediacoolhunting.com/archives/category/mcwc/

Castranova, Edward
http://mypage.iu.edu/~castro/

Cringely, Robert X
http://www.pbs.org/cringely/

Curien, N. and Moreau, F., The music industry in the digital era: towards new business frontiers? 2005
http://www.cnam-econometrie.com/upload/CurienMoreauMusic2(2).pdf

Dibbell, Julian
http://www.juliandibbell.com/

Dovey, Jon and Fleuriot, Constance, Experiencing mobile & located media: developing a descriptive language’, New MediaKnowledge, 2005
http://161.74.14.141/article/2005/4/22/locative-media-common-language

Electronic Frontier Foundation
http://www.eff.org/

Garnham, Nicholas, The information society: myth or reality? 2002
http://www.er.uqam.ca/nobel/gricis/actes/bogues/Garnham.pdf Information society as theory or ideology: a critical perspective on technology, education and employment in the information age, ICS 3(2) 2000
http://www.infosoc.co.uk/00110/feature.htm

Gauntlett, David, Web studies: what’s new?’, in Web Studies, eds David Gauntlett and Ross Horsley (2nd edition), London: Arnold, 2004
http://www.newmediastudies.com/intro2004.htm

Jenkins, Henry, Interactive audiences? The ‘collective intelligence’ of media fans
http://web.mit.edu/cms/People/henry3/collective%20intelligence.html
Quentin Tarantino's Star Wars?: digital cinema, media convergence, and participatory culture’ 2003
http://web.mit.edu/21fms/www/faculty/henry3/starwars.html

Jensen, M, Information and communication technologies (ICTs) in Africa — a status report, 2002
http://www.unicttaskforce.org/thirdmeeting/documents/jensen%20v6.htm

Jones, Quentin ‘Virtual communities, virtual settlements and cyber-archaeology: a theoretical outline’, Journal of Computer Mediated Communications (3) 1997
http://jcmc.indiana.edu/vol3/issue3/jones.html

Jurvetson, Steve and Draper, Tim, Viral marketing, 2000
http://www.dfj.com/news/article_26.shtml

Kellner, Douglas, Techno-politics, new technologies, and the new public spheres, 2001
http://www.gseis.ucla.edu/faculty/kellner/essays/technopoliticsnewtechnologies.pdf

McGonigal, Jane ‘Why I love bees: a case study in collective intelligence gaming’, 2007
http://www.avantgame.com/McGonigal_WhyILoveBees_Feb2007.pdf

Miles, Adrian Softvideography: digital video as postliterate practice, 2002
http://vogmae.net.au/drupal/files/digitalvideopostliteratepractice.pdf

Morris, Sue ‘Wads, bots and mods: multiplayer FPS games as co creative media’, Level Up — Digital Games Research Conference Proceedings 2003 University of Utrecht/DIGRA
http://www.digra.org/dl/db/05150.21522

Moulthrop, S. ‘From work to play: molecular culture in the time of deadly games’, in Noah Wardrip-Fruin & Pat Harrigan (eds) First Person: New Media as Story, Performance and Game, Cambridge, MA: MIT Press, 2004
http://www.electronicbookreview.com/thread/firstperson/molecular

O'Reilly, Tim, What is Web 2.0_design patterns and business models for the next generation of software, 2005
http://www.oreilly.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
Not 2.0? 2005
http://radar.oreilly.com/archives/2005/08/not_20.html

Pearce, C. Sims, battlebots, cellular automata, God and Go: a conversation with Will Wright,Game Studies 1(2) 2002
http://www.gamestudies.org/0102/pearce/

Poster, Mark, Cyberdemocracy: the Internet and the public sphere, 1995
http://www.hnet.uci.edu/mposter/writings/democ.html

Rheingold, Howard
http://www.rheingold.com/

Smith, Marc, Voices from the Well, 1992
http://www.sscnet.ucla.edu/soc/csoc/papers/voices/

Terranova, Tizian. Free Labor: Producing Culture for the Digital Economy, 2003
http://www.electronicbookreview.com/thread/technocapitalism/voluntary

Turkle, Sherry, Constructions and reconstructions of self in virtual reality, 1994
http://www.mit.edu/~sturkle/pdfsforstwebpage/ST_Construc%20and%20reconstruc%20of%20self.pdf

Van Couvering, Elizabeth, New media? The political economy of Internet search engines, 2004
http://personal.lse.ac.uk/vancouve/iamcr-ctp_searchenginepoliticaleconomy_evc_2004-07-14.pdf

Part Four

Aarseth, Espen chapter one of Cybertext: perspectives on ergodic literature, Johns Hopkins University Press, 1997
http://www.hf.uib.no/cybertext/Ergodic.html

Actor-network theory
http://carbon.cudenver.edu/~mryder/itc_data/act_net.html
http://www.lancs.ac.uk/fass/centres/css/ant/antres.htm

Banks, John Controlling gameplay, M/C journal: a journal of media culture, 1(5) 1998
http://journal.media-culture.org.au/9812/game.php

Baudrillard, Jean
http://www.egs.edu/faculty/baudrillard-articles.html
http://www.ubishops.ca/baudrillardstudies/index.html
http://www.stanford.edu/class/history34q/readings/Baudrillard/Baudrillard_Simulacra.html

Bernstein, Charles, Play it again, Pac-Man', Postmodern Culture 2(1) 1991
http://www.iath.virginia.edu/pmc/text-only/issue.991/pop-cult.991

Boddy, William, Redefining the home screen: technological convergence as trauma and business plan, 1999
http://web.mit.edu/comm-forum/papers/boddy.html

Bolter, Jay David & Grusin, Richard, chapters from Remediation: understanding new media, Cambridge: MIT Press 1999
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2

Cameron, Andy, Dissimulations: the illusion of interactivity, c.1995
http://www.hrc.wmin.ac.uk/theory-dissimulations.html
http://mfj-online.org/journalPages/MFJ28/Dissimulations.html

Chandler, Daniel ‘Video games and young players’, 1994
http://www.aber.ac.uk/media/Documents/short/vidgame.html

Chandler, Daniel, Personal home pages and the construction of identities on the web, 1998
http://www.aber.ac.uk/media/Documents/short/webident.html

ESRC Virtual society?
http://virtualsociety.sbs.ox.ac.uk/

Fiske, John & Watts, Jon, Video games: inverted pleasures, Australian Journal of Cultural Studies, 3 (1) 1985
http://wwwmcc.murdoch.edu.au/ReadingRoom/serial/AJCS/3.1/Fiske.html

Frasca, Gonzalo, Simulation versus representation, 2001
http://www.ludology.org/articles/sim1/simulation101b.html

Friedman, Ted, Making sense of software: computer games and interactive textuality, 1995
http://www.duke.edu/~tlove/simcity.htm
Civilization and its discontents: simulation, subjectivity and space
http://www.duke.edu/~tlove/civ.htm

Fuller, Mary & Jenkins, Henry, Nintendo and New World travel writing: a dialogue, 1995
http://www.stanford.edu/class/history34q/readings/Cyberspace/FullerJenkins_Nintendo.html

Giddings, Seth, Playing with nonhumans: digital games as technocultural form, 2005
http://www.digra.org/dl/db/06278.24323.pdf

Haraway, Donna, A cyborg manifesto: science, technology and socialist-feminism in the late twentieth century, 1991
http://www.stanford.edu/dept/HPS/Haraway/CyborgManifesto.html

Hayles, N. Katherine, Narratives of artificial life
http://www.stanford.edu/class/history34q/readings/Hayles/ALife.html
Virtual bodies and flickering signifiers
http://www.english.ucla.edu/faculty/hayles/Flick.html
Narratives of artificial life
http://www.stanford.edu/class/history34q/readings/Hayles/ALife.html

Hayward, Philip, Situating cyberspace: the popularisation of virtual reality, 1993
http://www.stanford.edu/class/history34q/readings/Cyberspace/HaywardSituatingCyberspace.html

Heim, Michael, The erotic ontology of cyberspace, chapter 7 of The Metaphysics of Virtual Reality, Oxford University Press, 1993
http://www.northampton.edu/nr/rdonlyres/0830baaa-8361-472c-8586-9d45019febd1/0/heim7.pdf
http://project.cyberpunk.ru/idb/erotic_ontology_of_cyberspace.html

Hine, Christine, Virtual ethnography
http://www.intute.ac.uk/socialsciences/archive/iriss/papers/paper16.htm

Huhtamo, Erkki, Media archaeology
http://www.stanford.edu/class/history34q/readings/MediaArchaeology/HuhtamoArchaeologyOfMedia.html

Ito, Mizuko, lots of articles:
http://www.itofisher.com/mito/publications/

Jenkins, Henry, weblog
http://www.henryjenkins.org/
and, lots of articles
http://web.mit.edu/cms/People/henry3/publications.html
And, From Barbie to Mortal Kombat: further reflections, 2001
http://culturalpolicy.uchicago.edu/conf2001/papers/jenkins.html

Juul, Jesper
http://www.jesperjuul.net/

Kennedy, Helen W., Lara Croft: feminist icon or cyberbimbo? on the limits of textual analysis, Game Studies 2(2) 2002
http://www.gamestudies.org/0202/kennedy

Latour, Bruno
http://www.bruno-latour.fr/

Livingstone, Sonia
http://www.lse.ac.uk/collections/media@lse/whosWho/SoniaLivingstone_publications.pdf

Manovich, Lev
http://www.manovich.net

McLuhan, Marshall
http://www.marshallmcluhan.com/
http://www.mcluhan.ca/
http://www.ubu.com/sound/mcluhan.html
http://archives.cbc.ca/arts_entertainment/media/topics/342/
http://www.wired.com/wired/archive/4.01/saint.marshal.html

Morse, Margaret, Virtualities: television, media art and cyberculture, Bloomington: Indiana University Press, 1998
http://www.immersence.com/publications/1998/1998-MMorse.html

Murray, Janet, Hamlet on the Holodeck: the future of narrative in cyberspace
http://www.lcc.gatech.edu/~murray/hoh/hoh.html

Oftel Residential Survey, 2003
http://www.statistics.gov.uk/STATBASE/ssdataset.asp?vlnk=7202

Papert, Seymour
http://www.papert.org/
http://web.media.mit.edu/~papert/

Plant, Sadie
http://www.francismckee.com/plant.htm

Poster, Mark, Postmodern virtualities, chapter two of The Second Media Age, Blackwell 1995
http://www.hnet.uci.edu/mposter/writings/internet.html

Salen, Katie & Zimmerman, Rules of play sample chapters
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2

Stallabrass, Julian, Just gaming? New Left Review 198, 1993
http://www.stanford.edu/class/history34q/readings/Cyberspace/StallabrasJustGaming.html

Taylor, T.L.
http://www.itu.dk/~tltaylor/pubs.html

Turkle, Sherry, Computer games and holding power, from The Second Self, 1984 and 2005
http://www.stanford.edu/class/history34q/readings/Turkle/STurkelSecondSelf.html
The evocative object
http://mitpress.mit.edu/books/chapters/0262701111intro2.pdf

Winner, Langdon
http://www.langdonwinner.org/

YouGov The Mobile Youth Report 2006
http://www.yougov.com/archives/pdf/CPW060101004_2.pdf

Part Five

Coming soon