ABOUT THE BOOK
Table of Contents
Introduction
- The book's purpose
- Our approach to the subject
- The book's historical dimension
- The book's emphasis on wider questions of culture and technology
- The book's organisation
- How to use the book
- The book's parts
1 New Media and New Technologies
- New media: do we know what they are?
- The characteristics of new media: some defining concepts
- Change and continuity
- What kind of history?
- Who was dissatisfied with old media?
- New media: determining or determined?
- Bibliography
2 New Media and Visual Culture
- What happened to Virtual Reality?
- The virtual and visual culture
- The digital virtual
- Immersion: a history
- Perspective, camera, software
- Virtual images/Images of the virtual
- Digital cinema
- Bibliography
3 Networks Users and Economics
- Introduction
- What is the Internet?
- Historicising net studies
- Economics and networked media culture
- Political economy
- The social form of new media
- Limits on commercial influence
- Globalisation, neo-liberalism and the Internet
- The digital divide
- Boom and bust in the digital economy
- Intellectual property rights, determined and determining
- Music as new media
- The Long Tail
- Going viral
- Fragmentation and convergence
- Wiki worlds and Web 2.0
- Identities and communities online
- Being anonymous
- Belonging
- Living in the interface
- The Internet and the public sphere
- User-generated content: we are all fans now
- YouTube and post television
- Conclusion Bibliography
4 New Media in Everyday Life
- Everyday life in cyberspace
- Everyday life in a media home
- The technological shaping of everyday life
- The everyday posthuman: new media and identity
- Gameplay
- Conclusion: everyday cyberculture
- Bibliography
5 Cyberculture: Technology, Nature and Culture
- Cyberculture and cybernetics
- Revisiting determinism: physicalism, humanism and technology
- Biological technologies: the history of automata
- Theories of cyberculture
- Bibliography